Exploring Object Virtual Reality
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Resources

Online Exhibits Using Object VR

“The Bones of the Skull”
Hardin Library for the Health Sciences
University of Iowa

“Eternal Egypt”

“Gateway to Maya Art and Archaeology in the Popol Vuh Museum”
Museo Popol Vuh
Guatemala City

“Idojiri’s Jomon Potteries”
Idojiri Archeological Museum
Fujimicho, Nagano, Japan

Nakasato Virtual Museum
Nakasato Dinosaur Museum

“The Precolumbian Collection”
C. E. Smith Museum of Anthropology
California State University – East Bay

Professional Photography of Pre-Hispanic Maya Art, Artifacts, and Antiquities in Honduras
The Copan Museum
Honduras

“QuickTime VR (QTVR) Artifact Photography at the National Air and Space Museum's Steven F. Udvar-Hazy Center”
Smithsonian National Air and Space Museum

“Seasons of the Kachina”
C. E. Smith Museum of Anthropology
California State University – East Bay

“Turning Wood into Art: The Jane and Arthur Mason Collection”
The Mint Museum of Art
Charlotte, North Carolina

Virtual Collection of the Provincial Museum of Alberta
Royal Alberta Musuem
Edmonton, Alberta, Canada

Virtual Reality Collection of the Perseus Digital Library
Tufts University

 

Online & Print Resources on Object VR

Apple QuickTime, Version 7 (for Windows)

Apple QuickTime, Version 7 (for Mac OS X)

Apple QuickTime VR

Chen, Shenchang Eric. (1995). QuickTime VR – an image-based approach to virtual environment navigation.

Cornell University College of Agriculture and Life Sciences, Department of Plant Pathology Photo Lab. A technical and artistic resource for scientific photography in the digital age.

Creating QTVR Object Movies

Gunkel, David. (2000). Rethinking virtual reality: simulation and the deconstruction of the image. Critical Studies in Media Communication, 17(1): 45-62.

Halfhill, Tom R. (1995).  See You Around. Byte Magazine, May 1995, 85-90.

International VR Photography Association

Kaidan Incorporated

Kimball, Mike. (2006). QuickTime VR Overview.

Kitchens, Susan A. (1998). The QuickTime VR book: creating immersive imaging on your desktop. Berkeley, CA: Peachpit Press.

Merril, J. R. (1997). Using emerging technologies such as virtual reality and the World-Wide Web to contribute to a richer understanding of the brain. Annals of the New York Academy of Sciences, 820:229-233.

Muller, Klaus. (2002). Museums and virtuality. Curator, 45(1): 21-33.

Neider, Gary L., Jane N. Scott, Mark D. Anderson. (2000). Using QuickTime virtual reality objects in computer-assisted instruction of gross anatomy: Yorick – the VR Skull. Clinical Anatomy 13:287-293.

Nemeth, Andrew. (1996). Getting Started with Quick Time VR. MacTech, 12(5).

QuickTime Resources

QuickTime Virtual Reality for Educators and Just Plain Folks

Regain, J. W., W. L. Shebilske, J. M. Monk. (1992). Virtual reality: an instructional medium for visual-spatial tasks. Journal of Communication, 42(4):136-149.

Rountree, Janet, William Wong, Robert Hannah. (2002). Learning to look: real and virtual artifacts. Educational Technology and Society, 5(1):1-9.

Rowe, Jeremy. (2002). Developing a 3D digital library for spatial data: issues identified and description for prototype. RLG DigiNews, October 15, 2002 (6)5.

Rushmeier, H., J. Gomes, F. Giordano, H. El Shishiny, K. Magerlein, F. Bernardini. (2003). Design and Use of an In-Museum System for Artifact Capture. cuprw, p. 8, 2003 Conference on Computer Vision and Pattern Recognition Workshop – Volume 1.

Rountree, Nathan and Janet Rountree. Virtual museum artifacts.

Shelstad, Mark. (2002). Digital video: because the world is not flat. Presented at CDP 3-D Artifacts and Digitization Workshop, 2002.

Smithsonian National Air and Space Museum. QuickTime Virtual Reality.

Thomas, George. (2000). Object VR having grown far beyond “surround videos,” VR opens new business vistas for studio and product photographers. PhotoMedia, Fall 2000.

Turkowski, Ken. QuickTime VR.

Virtual Reality Photography

VR ObjectWorx

VR Toolbox QTVR Links

 

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